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Hyperzoom

4/11/2018

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A quick update because I have something to show you!

​A while ago, I mentioned space is big while working on the UI for our space game. Well, I have the full-scale zoom function working! Check out the video below -- we start off in hyperspace, zoom into the Sol system, then visit the third rock from the Sun all the way down to viewing a space station in orbit. Then, it's back out, all the way back into hyperspace, a few lightyears to the side, then down into the gravity well of another star system.
You can also see the "hyperspace flux density" landscape. It's currently just a couple of layers of Perlin noise (well, simplex noise, actually - courtesy of the wonderful FastNoise library). I'd like to have more large scale "features" like valleys/basins and ridges, but it'll do for now!
Edit: the embedded video wasn't working well, so I replaced it with one I uploaded to Youtube.
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    We're Michiel and Willem. This blog is about our adventures in game development.

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