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We're Wee Free Studio and we make games. Our current project is Powargrid, a turn based strategy game somewhere between chess, go and Starcraft.
After imagining, designing and prototyping games for many years, we finally started something we thought we might finish: Powargrid. This was five years ago.
We built the first prototype for Powargrid in May 2011 and quickly realised that the concept had potential. We started in Java (the programming language, not the island), but shortly after found out about and moved to Unity. This meant we needed 3D models. Once we had those, we thought it'd be nice to have a campaign with a storyline, a cast of characters and dialogues.
Driven by a lack of artistic skills, Willem populated the campaign world with... blobbies! Turns out you can put a lot of character into one eye, one eyebrow and a mouth. Driven by a lack of restraint, he proceeded to write about half a novel's worth of dialogues.
Michiel discovered particle systems, physics engines, and the wonderful explosions you can make with those.
We added several game modes: the story driven campaign with a colourful cast of characters, online and hotseat multiplayer, and a skirmish single player mode with a rather decent AI (computer opponent). The Unity game engine allows us to target multiple platforms: Powargrid will be available on Windows, Mac and Linux.
One feature we are very excited about, is the Lua scripting interface that lets players program their own AI!
Along the way, we made it through Greenlight and after five years, it’s finally time for the next step in the adventure: on October 5, Powargrid is coming out on Steam!
Willem has been designing games for as long as he can remember (not due to amnesia). Board games, card games, story games and now video games. Game design was always a hobby, but with Wee Free Studio, things have gotten a bit more serious. For now, Willem holds a day job as an energy specialist at an environmental protection agency, but he'd love to spend entire days designing and building games.
Michiel wrote his first programs on a C64 and has been coding ever since. Games, tools, and toys, very few of which were ever finished. By day, he's a software developer helping people manage event registrations at Aanmelder.nl. On evenings and weekends, it's time to work on Powargrid! More time devoted to making games would be great - he could use some sleep.
About Our Looks
We do not actually have spiky orange hair. Sorry.
Superquick Powargrid Tutorial
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